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Surviving the aftermath forum
Surviving the aftermath forum












surviving the aftermath forum
  1. #SURVIVING THE AFTERMATH FORUM HOW TO#
  2. #SURVIVING THE AFTERMATH FORUM MOD#
  3. #SURVIVING THE AFTERMATH FORUM MODS#
  4. #SURVIVING THE AFTERMATH FORUM PC#

Impossible for me to move elsewhere for some reasons.ġ) What are your plans for the modding? Currently the mod support is limited to add custom events, custom buildings, custom specialists, logos. I would like to work in game studio, but there are no job in my region. Since 2 weeks I started a new big project, create my own game! (I'm alone and I m'not sure to finish it! but it's my dream since a lot of years!).

#SURVIVING THE AFTERMATH FORUM MODS#

This last year I passed a lot of times to learn Unity (10 to 14 hours by day!) to create mods and small plugins to help me for the modding (notably a dependency system for Aftermath). With the Modding on your game, I discovered Unity and C# language, this tool is very fantastic. I started the modding in 1997 with Total Annihilation (Yes, it's old )! where I have a big success with my mods. for the others I'm a big Modder from Surviving Mars and currently I'm creating a lot of mods for Aftermath. (In First, I'm sorry if my English is not very well )

surviving the aftermath forum

We are happy to share our stories, give some insight and have fun. So don't hesitate to ask us anything about our history, about game development, or about us. This was only a super brief overview of everything that has happened. So when Paradox proposed that we could be part of the family, it felt a natural next step to join Paradox.

#SURVIVING THE AFTERMATH FORUM HOW TO#

We were a long time fans of Paradox so when they were eager to start working with us we were super excited, or as excited as a Finnish person can be! Our cooperation has been great throughout the project and our ideologies how to make games, but also how to support them even after the release were very much the same. We knew that making a game of this magnitude would be very difficult alone. The game was Surviving the Aftermath, or the early version of that game.

#SURVIVING THE AFTERMATH FORUM PC#

After few years of developing mobile games we wanted to go back to our roots and start again with PC and consoles, but even dipped our toes to VR with ice fishing game Ice Lakes.Īfter a few more games for PC and consoles, we wanted to notch up again and make a game that had been on our minds for a long while. Each project we did was a bit larger and a bit more ambitious, but we managed to grow our team slowly at the same time. It was a really exciting time to see so many people enjoy our games. Soon we had developed and self published several games that had millions of players worldwide. Smartphones were starting to rise, as well as our own game engine that was rewritten from many parts and repurposed from PC to mobile. As everyone can imagine, making a game engine and games at the same time is not that easy, so progress was slow. The first years went by attempting to do our new game engine, because why not. The development tools were not that easy to approach and looking back at it, developing mods was not that much different of making games with Unity.Įncouraged by the success of many years in the modding scene, we decided that it was time to do games for real. The modding in those days gave a lot of the lessons important in game development. It is still played even today by the most enthusiast fans. We had a superb team with us and through the years the modification grew to be one of the biggest mods for the game. We wanted to make a realistic modification of Finland in World War 2. The project was called FinnWars, a total conversion modification for Battlefield 1942. The team eventually fell apart, but the two of us continued to work together in a project that was started in 2003. A classic RPG game as well as a sci-fi themed racing game, but none saw the day of light outside our computers. There were a couple of projects that got a bit farther than others. We had our own game engine that ran 3D graphics, which was not that self evident at the time.

surviving the aftermath forum

We met in a small team where we made small independent projects for fun. That is when me and Tapani, our Technical Director and co-founder of Iceflake started making games together. So let's start from the beginning, or at least from the late 90's. Before we go into questions, let me tell a short story about our origins and how two modders from Finland ended up founding a company, making nearly 20 indie games and eventually becoming part of Paradox Interactive.














Surviving the aftermath forum