

- #God of war ascension rating full
- #God of war ascension rating portable
- #God of war ascension rating series
Combat and movement is instantly recognizable to anyone that's played any of the previous games. Most importantly, Sony Santa Monica has successfully captured the feel of God of War. God of War: Ascension's multiplayer suite is beyond even my optimistic expectations for Sony Santa Monica's first real attempt at a multiplayer title set in the God of War universe, and it's easily the best realization of a third-person action game translated to online multiplayer. God of War has always relied on a general familiarity with figures and events from Greek mythology as a means to play upon and subvert audience expectations for the stories it has to tell, using this as a shortcut to understanding. Even if it were in chronological order, God of War: Ascension’s story is easily the weakest and most superfluous of the console entries to the series. God of War: Ascension follows a bizarre, chronologically out-of-sequence framing motif for its story that left me consistently wondering what exactly was happening at any given moment. There’s a conspiracy afoot, and things are more complicated than they initially seem.
#God of war ascension rating series
Resident series angry person Kratos has reneged on his agreement to serve as the God of War Ares’ champion, and is marked by the Furies for punishment. If any creature, mortal or otherwise breaks a blood oath to a god, the Furies intervene, imprisoning and torturing the guilty party. It goes something like this: the immortals that populate God of War: Ascension’s ancient Greece employ the services of the three Furies to enforce the power of promises made and oaths sworn. But it often lands a glancing blow.Īscension’s story gets off to a nebulous start and struggles to find some sort of coherence throughout.
#God of war ascension rating full
Full of quicktime sequences and incredible in-game cinematic sequences, God of War: Ascension is still all about knocking you on your ass as often as possible. Instead, Ascension exists for the spectacle. It controls well, but it’s not about mechanical sophistication the way that Metal Gear Rising: Revengeance or even the recent DmC are. It’s a third person action game predicated less on finesse and more on raw aggression and violence. Sony Santa Monica manages to find some of the old fire that drove Kratos' previous adventures to bold, bloody heights, but narrative blunders and miscalculated story decisions dim the light.Īt its most basic, God of War: Ascension shares the same foundation as its predecessors. God of War: Ascension has the same solid underpinnings that have defined the series, but there's a pervasive sense of listlessness throughout.


Kratos' jump into multiplayer works surprisingly well, but the game feels stretched too far in two different directions as a result. There's a singleplayer campaign set before the events of the original God of War, and a multiplayer element composed of competitive modes and cooperative challenges that take place outside of Ascension's narrative - aside from a bizarre and jarring piece of connective tissue oddly grafted into the beginning. God of War: Ascension is also the first of the series to be split into two halves. Sony Santa Monica's solution then is to take God of War: Ascension backwards, at least chronologically. God of War 3 also managed to deliver what some still consider to be the PS3's most technically impressive title, with stunning graphics and an epic sense of scale and showmanship to accompany Kratos's quest to take down the entirety of the Olympian pantheon. Then there's the matter of their anti-hero main character Kratos, who went from tortured avenger in 2005's God of War to mass murderer and all around jerk in 2010's God of War 3.
#God of war ascension rating portable
After three console releases - and two portable titles - the series has nearly exhausted the source material it's depended on since 2005. God of War: Ascension sees Sony Santa Monica's tremendously popular series in something of a predicament.
